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Research main goal was to validate accessibility recommendations from preliminary research and assess how well users could navigate the prototype using screen readers such as VoiceOver and TalkBack.
During usability testing all participants were able to complete the task and several usability barriers were identified. Questionnaire and focus group revealed insights into mobile banking habits and challenges.
Card sorting provided data on optimal reading order and structure of screen to enhance screen reader compatibility.
“Accessibility is such a silent companion that is not talked about. And that’s bad, in my opinion.”
Conducted in May 2023.
- Successful completion of core tasks confirms that visually impaired users can use mobile banking apps effectively - if well designed
- Structural clarity (clear headings, consistent labeling, actionable elements) is essential for effective screen reader use
- Redundant or decorative content (e.g. success screen images, ad banners) can distract or confuse if not described or marked appropriately
- System feedback (e.g. payment confirmation, button state) must be clear and communicated via screen reader
- The research follows preliminary research and design recommendations for accessible mobile banking
- A prototype was developed collaboratively by UDS design team and Mobrix development team
- The goal was to test accessibility and usability for users with visual impairments using VoiceOver (iOS) and TalkBack (Android)
- The testing took place at a 2023 Conference for visually impaired users in Brno, Czech Republic
- The main task in usability testing was to send a payment using the prototype interface
- The testing also included questionnaires, focus groups, and card sorting to gather broader user insights
A mixed-methods approach
- Usability testing with 11 users (7 blind, 2 with practical blindness, 1 with corneal turbidity, 1 with low vision) tasked with sending a payment using the prototype
- Questionnaire with 21 respondents to gain insight into everyday mobile banking habits, preferences, and frustrations
- Focus group discussions to explore qualitative feedback and emotional responses to the experience
- Card sorting exercises to determine preferred logical order of screen reader content across 4 key areas: Account, Payments, Transactions, and Cards
The primary device platforms tested were iOS and Android, using native screen reader tools. Data was collected in a structured but naturalistic testing environment with real users.
Usability testing
All users successfully completed the main task (sending a payment) after initial navigation using screen readers (VoiceOver/TalkBack)
Key accessibility barriers
- Unnamed or poorly described UI elements
- Inaccessible or unresponsive buttons
- Writing/input-related difficulties - lack descriptions or context
- Advertisement banners read without context or purpose
Pain points:
- Accessibility is rarely acknowledged or supported by banking staff or customer support
- Frequent updates disrupt accessibility - Updates often reset settings or break compatibility with screen readers
- Trial-and-error often determines whether a bank is accessible
- Key features like account statements are hard to reach
- Buttons that lead to new screens should come after actionable items on the current screen
- Important elements (e.g., account name, balance) should be headers for better orientation
- Navigation by date is crucial in transaction lists
- Confusion over labels (e.g., “Cards” vs “All cards”) needs resolution